OPINION: Gamification can be a solution to improved health

Gamification can be instrumental in transforming our relationship with health and motivating us to engage in healthy behaviors, writes Alexander Chao PO ‘25.

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‘The opposite of play is depression,’ and other theories on gamification

CW: Mentions of depression In “Ender’s Game,” kids play war games under the expectation that they are training. In reality, they are fighting a war. Without knowing it, they commit xenocide. What are the real stakes to the games we play? Dr. Jane McGonigal, director of game research and development

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