OPINION: workers ought to reject the gamification of their workplaces, as they are often just a way to overwork employees, writes Nick Black PO ’24.
CW: Mentions of depression In “Ender’s Game,” kids play war games under the expectation that they are training. In reality, they are fighting a war. Without knowing it, they commit xenocide. What are the real stakes to the games we play? Dr. Jane McGonigal, director of game research and development